OS Development: GPU Drivers?
Posted: Fri Jan 28, 2011 2:34 pm
Okay, I am quite curious; I want to know how practical it would be to make a brand new OS capable of interfacing with a graphics card, using a driver which may be designed for other circumstances (a different OS). Honestly, I don't know any thing about video-device drivers...
1. Is there an efficient method?
2. How hard would it be to do? (e.g. making an OS compatible with another OS's video-device drivers)
3. Is it legal? Would it require reverse engineering? Doesn't Microsoft provide a plenty of information about Windows?
My reason I want this:
I want to develop an OS which can support accelerated-graphics and handles its GUI flawlessly (more careful with the painter's algorithm .etc), however rather than windows or linux, it will use a philosophy much different than the concept of "files" and "folders" (entirely different). I also want the experience and bragging rights, you know.
1. Is there an efficient method?
2. How hard would it be to do? (e.g. making an OS compatible with another OS's video-device drivers)
3. Is it legal? Would it require reverse engineering? Doesn't Microsoft provide a plenty of information about Windows?
My reason I want this:
I want to develop an OS which can support accelerated-graphics and handles its GUI flawlessly (more careful with the painter's algorithm .etc), however rather than windows or linux, it will use a philosophy much different than the concept of "files" and "folders" (entirely different). I also want the experience and bragging rights, you know.
